Website powered by

Portfolio (Street Barricade)

A production breakdown of a modular street barricade game prop. Additional maps will soon follow.

Current Stage: The game res version of the model has now been textured, re-UV'd and additional geometry has been added to round out the bottom and redefine the indented areas.

This is the model at it's current state. It is fully textured now. The blood on the side of the barricade belongs to a bloody hand crawling up the barricade.

This is the model at it's current state. It is fully textured now. The blood on the side of the barricade belongs to a bloody hand crawling up the barricade.

This is my game res version of the model. I have remove a few polys, softened and hardened some edges, and baked the maps from the high res version.

The model is fully textured now. I took elements of each reference to develop this rendition of the object.

The model is fully textured now. I took elements of each reference to develop this rendition of the object.

I was able to fix the odd clipping at the hose and finally got the cap to export. The model itself does not have the indents and middle ring modeled. That has all been added by the high res baking.

I was able to fix the odd clipping at the hose and finally got the cap to export. The model itself does not have the indents and middle ring modeled. That has all been added by the high res baking.

These are the images that I have been using as a reference. I have taken certain elements from a few to make the model slightly more interesting.

These are the images that I have been using as a reference. I have taken certain elements from a few to make the model slightly more interesting.

This was the original state of my high res model. You can notice the odd clipping on the top of the barricade.

This was the original state of my high res model. You can notice the odd clipping on the top of the barricade.